2026-10-19

Devlog #16: A toxic city, cracked visors and a better way to build

This round covers 19 October. The ruined city now sits under a green toxic storm that you can only walk into with a gas mask, and that mask's visor cracks as it takes damage. Building got a proper menu, more pieces and its own tool. On top of that we did a big pass on the small things you touch every few seconds: the loot prompt, item wear, the menu tabs and moving stacks between boxes.

The toxic city

The gas storm wall as you approach the city
The gas storm wall as you approach the city

The big city is now a gas zone. From a distance you see a beige-green storm wall standing over the towers. Walk closer and the air thickens into a green haze full of streaming dust, the wind picks up and a low hiss comes in.

Inside the city, the haze closes in
Inside the city, the haze closes in
The warning banner inside the gas
The warning banner inside the gas

Gas mask visors that crack

Looking out through a cracked visor
Looking out through a cracked visor

Wearing a mask now puts its two-lens visor over your view, with the edges of the mask in the frame. Masks wear out, and as one loses condition the glass starts to crack:

Building: a real menu, a plan and more pieces

The new build menu with its tabs
The new build menu with its tabs

Building now has its own tool. You hold a Building Plan on your hotbar to build, and put it away to stop. There's no more hidden build key, and the server refuses build requests from anyone who isn't holding a plan.

A placed door, opened with E
A placed door, opened with E

Item wear you can see

Condition bars along the bottom of item tiles
Condition bars along the bottom of item tiles

Anything that wears out now shows a condition bar along the bottom edge of its tile, in the inventory, the equipment panel and the hotbar. It goes from green through amber to red and pulses when it drops under a quarter. A gun's bar is the average of all its parts, so one worn barrel shows up on the whole rifle.

A new loot prompt

The new loot prompt on a crate
The new loot prompt on a crate

The prompt you see when you look at something has been redone in our own style. The name sits on top in our green stencil font, the E sits in the same worn cut-corner square as the inventory slots, and the action sits underneath. When something needs a long press, like the big loot crates, a green glow runs around the edge of the square from the bottom up and meets at the top when it opens.

Other changes:

The menu tabs in our font
The menu tabs in our font

Smaller fixes

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