2026-10-18

Devlog #15: A real front door, a day that ends, and 25 ways to hit things

This round covers 18 October. Beyond now opens on its own main menu, keeps your world between sessions, has days, nights and weather, and picked up a big batch of melee weapons. The roads and forests also got another pass.

The main menu

The new main menu, with your character standing in the room
The new main menu, with your character standing in the room

The game now starts on a Beyond menu instead of a placeholder. It's a dark, run-down room with the Beyond mark glowing green in the corner, and your own character standing in it: whatever you were last wearing in the world, and the weapon you were holding, in a matching idle pose.

Getting the character right took a few tries. The first version saved your look too eagerly, so spawning in fresh clothes overwrote the outfit you'd left the world in. It now only updates once you actually change what you're wearing or holding.

Your world is saved

Starting a new world asks first
Starting a new world asks first

Until now, every single-player session started from nothing. Now it doesn't:

Back in the world after Continue, same gear on, in the rain
Back in the world after Continue, same gear on, in the rain

We tested it by dressing a character in five pieces of gear, quitting to the menu and hitting Continue: everything came back, still worn. Saving when you close the whole game from inside the world is in, but hasn't been tested yet.

Loading screens

A loading screen: a shot of the map, a tip, and the progress bar
A loading screen: a shot of the map, a tip, and the progress bar

Loading the world takes a while, so it now has a proper loading screen. Each one shows one of eight shots of the map (towns, a motel, roads and forest), a random survival tip, and a green progress bar. The bar learns how long your machine usually takes, so it's roughly honest. The screen stays up until the area around you has actually finished loading, so you don't drop into a half-built world. Dying and respawning gets a shorter version of the same screen.

Day, night and weather

Night falls
Night falls

The sun moves now. A day runs from about 8 am to 7 pm over 30 minutes of real time, then there's a 5-minute night before the sun comes back up. Night is dark, properly dark.

Fog rolling in over a farm
Fog rolling in over a farm

Weather is random too. Each session starts with different weather (clear, cloudy, fog, rain or a thunderstorm), and it changes on its own every 6 to 12 minutes, blending from one to the next rather than snapping over. We've fixed the season to summer for now.

25 melee weapons

The blunt weapons
The blunt weapons

Melee got a big batch: 12 blunt weapons and 13 blades. Nail bats, cricket and baseball bats, a pipe, a shovel, a sledgehammer, an iron mace and saw-blade clubs on one side; machetes, a kukri, a bolo, knives, a cleaver, a sword, hatchets, a tomahawk and a spear on the other.

Some of the blades
Some of the blades

Damage numbers and recipe costs are first guesses, and the spear swings for now; a proper stab comes later.

Sticks, rocks and nettles

A nettle clump in the forest
A nettle clump in the forest

Forests now give you the basics before you own a single tool:

Roads

Roads before and after
Roads before and after

The main roads were looking flat and fake, so they got two passes:

The new worn centre line
The new worn centre line

What's next

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