2026-10-17

Devlog #14: Wildlife, a scrap bow, and forests you can get lost in

This round covers 17 October. It was a long day: armour you can modify, building tiers finished, the first animals, a bow, and a big pass over how the map looks.

Vests you can modify, like guns

Every vest and the attachments that fit them
Every vest and the attachments that fit them

Body armour now works like our guns. Each vest has attachment slots, from 1 on a fabric vest up to 5 on a plate carrier. Into those slots go pouches, grenade pods, shoulder pads, bracers and thigh armour.

Building: four tiers, and doors that just open

The same wall in all four tiers: wood, stone, metal and armoured
The same wall in all four tiers: wood, stone, metal and armoured

Every building piece now has all four tiers: wood, stone, metal and armoured. Armoured is the metal piece with dark, heavy plating over it. Your hammer upgrades a piece one tier at a time.

Animals

Wildlife wandering near a farm
Wildlife wandering near a farm

The world has wildlife now:

Animals spawn in the wild around players, as herds and packs, and wander until something spooks them. When one gets hit, the whole herd runs. They flinch when hit and play a proper death animation.

A downed bear, ready to harvest
A downed bear, ready to harvest

Kill one and you can harvest meat and leather from it. Carcasses clean themselves up after a while, and animals far from any player despawn. Early on the animals were sliding around in a frozen pose. We tracked that down and they now animate as they move, but this is still early. Their numbers, how close they come to towns, and cooking are all next.

The scrap bow

The scrap bow, slung on the back
The scrap bow, slung on the back

A compound bow put together from scrap, as the first quiet weapon. It's in the game as an item you can pick up, hold and carry. Drawing and firing it hasn't been tested yet, and scrap arrows and a quiver are still to come.

New forests

Chopping one of the new trees
Chopping one of the new trees

We swapped every tree on the map for a new set of pines, spruces and broadleaf trees that suits the world better. Each one leans very slightly, like real trees do. Then we planted a lot more: the map went from about 15,000 trees to about 50,000.

Inside one of the new forests
Inside one of the new forests

Forests are dense now and thin out gradually towards the roads, so driving still feels open but walking off the road puts you in real woods. Clearings, water, towns and buildings stay clear. You can still chop every one of them for wood, and fallen logs land on the ground like before.

Grass, plants and ground

A meadow with the new grass and plants
A meadow with the new grass and plants

Some plants we tried rendered almost black in our lighting, so we left them out. A walk-around in play to check it all up close is next.

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