2026-10-16

Devlog #13: Armour made from road signs, and workbenches that keep working

This round covers 16 October. It's in two halves: the first piece of scrap armour, and a big change to how crafting benches and furnaces work.

Scrap armour

The scrap chestplate, made from road signs bolted together
The scrap chestplate, made from road signs bolted together

Armour in Beyond comes in tiers, and the first one is scrap: whatever you can pull off the side of the road. We tried a few looks first. Riot-police gear didn't fit the world and we dropped it. A first scrap pass with a stop sign on a strap looked too flat and we binned that too.

The one we kept is the scrap chestplate: a speed-limit sign, a yellow warning sign, a stop sign and a bent number plate, bolted together and held on with old straps. We built it from pieces of real sign models and fitted it over the long-sleeve shirt, so the shirt doesn't poke through when you move.

We also added a system that hides the bits of skin under fitted clothing, which stops skin showing through clothes at the joints. The rest of the scrap set (shoulders, forearms, legs) is next.

Every bench has its own queue

Until now, crafting was one personal queue that followed you around. Now each bench has its own queue:

The bench menu: queue, progress bar and output slots
The bench menu: queue, progress bar and output slots

The bench menu has a new section at the bottom right. It shows the queue (the item being made has a green outline), a progress bar in the same style as the health bar, a line saying what's being made and how long is left (or why it has stopped), and the output slots.

Furnaces that run on what you put in

A small base: the smelter, the barrel furnace and a workbench
A small base: the smelter, the barrel furnace and a workbench

Furnaces used to be just another queue. Now they work like a real furnace:

The furnace window: slots, the Put Out button, smelting progress and output
The furnace window: slots, the Put Out button, smelting progress and output

Lit furnaces now look lit. We reused the fire and smoke from the forge in our earlier prototype, and placed them the same way: fire at the base of the smelter and smoke out the top. The barrel furnace is a closed barrel you can't see into, so its fire is a flickering orange glow behind the grate, with light spilling onto the ground. Everything goes out when the fuel runs out, and other players see the same thing.

Save and reload

Bench queues, bench output, furnace slots, whether a furnace is lit and how much fuel is left now all survive a save and reload. So do benches you placed yourself.

We tested this with a real save and reload:

Generators are saved the same way, but we haven't tested them yet. None of this has been tested in multiplayer.

Small fixes

What's next

Reactions

Comments

Loading comments...

Comments show once we've had a look at them. Be decent.

← Back to Devblog · See this devlog on itch.io

← Devlog #14: Wildlife, a scrap bow, and forests you can get lost in Devlog #11: A new look, crafting in the menu, and a crash finally caught →